Benjamin Smith

Game Developer & Designer

My Projects

Primary Game

A 3D adventure game built with Unity, featuring procedurally generated worlds and dynamic combat systems.

Other Game

VR/AR and simulation prototype—this is a placeholder for your next title.

Prototype Build

A placeholder project block, ready for your final content update.

My Skills

Education

  • Bachelor's Degree - Web and Digital Design

Game Engines & Tools

  • Unity
  • Visual Studio Code
  • Blender
  • Adobe Photoshop
  • Adobe Illustrator
  • Figma
  • Microsoft Office

Programming Languages

  • C#
  • Java
  • Python
  • C++ (In Progress)
  • HTML
  • CSS
  • JavaScript

Procedural Generation Experience

  • Terrain and Resources
  • 3D Mesh Generation
Benjamin Smith

Benjamin Smith

beastyben7@gmail.com

This is my bio where I’ll briefly discuss my life and how I got to where I am. I will touch on my education, history making games, and anything else that would make me look good professionally. This paragraph will talk about my early life and what led me to join the Marine band directly after high school. I will give the reader a brief chance to hear about my life and stuff like that. While active duty in the Marines, I studied through the University of Maryland Global Campus. It was here where I earned my Bachelor’s degree in web and digital design. I learned the foundation of my digital design skills here. I also found my passion for building games. This is another paragraph where I’ll talk about some of my other bonus skills (particularly graphic design) since it doesn’t directly support my game dev goals, but its worth mentioning that I have other skills.
Download My Full Resume

Design Work

3D Modeling

3D modeling placeholder

Sample 3D modeling work with Blender, game asset creation, mesh optimization, and procedural texturing.

Graphic Design

Graphic design placeholder

Sample graphic design concepts for marketing, UI art, and illustrative storytelling.